Publications

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surveydeep-rlmulti-agent-rlagent-modellingad-hoc-teamworkautonomous-drivinggoal-recognitionexplainable-aicausalgeneralisationsecurityemergent-communicationiterated-learningintrinsic-rewardsimulatorstate-estimationdeep-learningtransfer-learning
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ad-hoc-teamworkagent-modelling
2022
Ibrahim H. Ahmed, Cillian Brewitt, Ignacio Carlucho, Filippos Christianos, Mhairi Dunion, Elliot Fosong, Samuel Garcin, Shangmin Guo, Balint Gyevnar, Trevor McInroe, Georgios Papoudakis, Arrasy Rahman, Lukas Schäfer, Massimiliano Tamborski, Giuseppe Vecchio, Cheng Wang, Stefano V. Albrecht
Deep Reinforcement Learning for Multi-Agent Interaction
AI Communications, 2022
Abstract | BibTex | arXiv | Publisher
AICsurveydeep-rlmulti-agent-rlad-hoc-teamworkagent-modellinggoal-recognitionsecurityexplainable-aiautonomous-driving
Abstract:
The development of autonomous agents which can interact with other agents to accomplish a given task is a core area of research in artificial intelligence and machine learning. Towards this goal, the Autonomous Agents Research Group develops novel machine learning algorithms for autonomous systems control, with a specific focus on deep reinforcement learning and multi-agent reinforcement learning. Research problems include scalable learning of coordinated agent policies and inter-agent communication; reasoning about the behaviours, goals, and composition of other agents from limited observations; and sample-efficient learning based on intrinsic motivation, curriculum learning, causal inference, and representation learning. This article provides a broad overview of the ongoing research portfolio of the group and discusses open problems for future directions.
@article{albrecht2022aic,
author = {Ahmed, Ibrahim H. and Brewitt, Cillian and Carlucho, Ignacio and Christianos, Filippos and Dunion, Mhairi and Fosong, Elliot and Garcin, Samuel and Guo, Shangmin and Gyevnar, Balint and McInroe, Trevor and Papoudakis, Georgios and Rahman, Arrasy and Schäfer, Lukas and Tamborski, Massimiliano and Vecchio, Giuseppe and Wang, Cheng and Albrecht, Stefano V.},
title = {Deep Reinforcement Learning for Multi-Agent Interaction},
journal = {AI Communications, Special Issue on Multi-Agent Systems Research in the UK},
year = {2022}
}
Arrasy Rahman, Ignacio Carlucho, Niklas Höpner, Stefano V. Albrecht
A General Learning Framework for Open Ad Hoc Teamwork Using Graph-based Policy Learning
arXiv:2210.05448, 2022
Abstract | BibTex | arXiv
ad-hoc-teamworkdeep-rlagent-modelling
Abstract:
Open ad hoc teamwork is the problem of training a single agent to efficiently collaborate with an unknown group of teammates whose composition may change over time. A variable team composition creates challenges for the agent, such as the requirement to adapt to new team dynamics and dealing with changing state vector sizes. These challenges are aggravated in real-world applications where the controlled agent has no access to the full state of the environment. In this work, we develop a class of solutions for open ad hoc teamwork under full and partial observability. We start by developing a solution for the fully observable case that leverages graph neural network architectures to obtain an optimal policy based on reinforcement learning. We then extend this solution to partially observable scenarios by proposing different methodologies that maintain belief estimates over the latent environment states and team composition. These belief estimates are combined with our solution for the fully observable case to compute an agent's optimal policy under partial observability in open ad hoc teamwork. Empirical results demonstrate that our approach can learn efficient policies in open ad hoc teamwork in full and partially observable cases. Further analysis demonstrates that our methods' success is a result of effectively learning the effects of teammates' actions while also inferring the inherent state of the environment under partial observability.
@misc{Rahman2022POGPL,
title={A General Learning Framework for Open Ad Hoc Teamwork Using Graph-based Policy Learning},
author={Arrasy Rahman and Ignacio Carlucho and Niklas H\"opner and Stefano V. Albrecht},
year={2022},
eprint={2210.05448},
archivePrefix={arXiv}
}
2021
Arrasy Rahman, Niklas Höpner, Filippos Christianos, Stefano V. Albrecht
Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning
International Conference on Machine Learning, 2021
Abstract | BibTex | arXiv | Video | Code
ICMLdeep-rlagent-modellingad-hoc-teamwork
Abstract:
Ad hoc teamwork is the challenging problem of designing an autonomous agent which can adapt quickly to collaborate with teammates without prior coordination mechanisms, including joint training. Prior work in this area has focused on closed teams in which the number of agents is fixed. In this work, we consider open teams by allowing agents with different fixed policies to enter and leave the environment without prior notification. Our solution builds on graph neural networks to learn agent models and joint-action value models under varying team compositions. We contribute a novel action-value computation that integrates the agent model and joint-action value model to produce action-value estimates. We empirically demonstrate that our approach successfully models the effects other agents have on the learner, leading to policies that robustly adapt to dynamic team compositions and significantly outperform several alternative methods.
@inproceedings{rahman2021open,
title={Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning},
author={Arrasy Rahman and Niklas H\"opner and Filippos Christianos and Stefano V. Albrecht},
booktitle={International Conference on Machine Learning (ICML)},
year={2021}
}
2020
Arrasy Rahman, Niklas Höpner, Filippos Christianos, Stefano V. Albrecht
Open Ad Hoc Teamwork using Graph-based Policy Learning
arXiv:2006.10412, 2020
Abstract | BibTex | arXiv
deep-rlagent-modellingad-hoc-teamwork
Abstract:
Ad hoc teamwork is the challenging problem of designing an autonomous agent which can adapt quickly to collaborate with previously unknown teammates. Prior work in this area has focused on closed teams in which the number of agents is fixed. In this work, we consider open teams by allowing agents of varying types to enter and leave the team without prior notification. Our proposed solution builds on graph neural networks to learn scalable agent models and value decompositions under varying team sizes, which can be jointly trained with a reinforcement learning agent using discounted returns objectives. We demonstrate empirically that our approach results in agent policies which can robustly adapt to dynamic team composition, and is able to effectively generalize to larger teams than were seen during training.
@misc{rahman2020open,
title={Open Ad Hoc Teamwork using Graph-based Policy Learning},
author={Arrasy Rahman and Niklas H\"opner and Filippos Christianos and Stefano V. Albrecht},
year={2020},
eprint={2006.10412},
archivePrefix={arXiv},
primaryClass={cs.LG}
}
2017
Stefano V. Albrecht, Peter Stone
Reasoning about Hypothetical Agent Behaviours and their Parameters
International Conference on Autonomous Agents and Multiagent Systems, 2017
Abstract | BibTex | arXiv
AAMASad-hoc-teamworkagent-modelling
Abstract:
Agents can achieve effective interaction with previously unknown other agents by maintaining beliefs over a set of hypothetical behaviours, or types, that these agents may have. A current limitation in this method is that it does not recognise parameters within type specifications, because types are viewed as blackbox mappings from interaction histories to probability distributions over actions. In this work, we propose a general method which allows an agent to reason about both the relative likelihood of types and the values of any bounded continuous parameters within types. The method maintains individual parameter estimates for each type and selectively updates the estimates for some types after each observation. We propose different methods for the selection of types and the estimation of parameter values. The proposed methods are evaluated in detailed experiments, showing that updating the parameter estimates of a single type after each observation can be sufficient to achieve good performance.
@inproceedings{ albrecht2017reasoning,
title = {Reasoning about Hypothetical Agent Behaviours and their Parameters},
author = {Stefano V. Albrecht and Peter Stone},
booktitle = {Proceedings of the 16th International Conference on Autonomous Agents and Multiagent Systems},
pages = {547--555},
year = {2017}
}
2016
Stefano V. Albrecht, Jacob W. Crandall, Subramanian Ramamoorthy
Belief and Truth in Hypothesised Behaviours
Artificial Intelligence, 2016
Abstract | BibTex | arXiv | Publisher
AIJagent-modellingad-hoc-teamwork
Abstract:
There is a long history in game theory on the topic of Bayesian or “rational” learning, in which each player maintains beliefs over a set of alternative behaviours, or types, for the other players. This idea has gained increasing interest in the artificial intelligence (AI) community, where it is used as a method to control a single agent in a system composed of multiple agents with unknown behaviours. The idea is to hypothesise a set of types, each specifying a possible behaviour for the other agents, and to plan our own actions with respect to those types which we believe are most likely, given the observed actions of the agents. The game theory literature studies this idea primarily in the context of equilibrium attainment. In contrast, many AI applications have a focus on task completion and payoff maximisation. With this perspective in mind, we identify and address a spectrum of questions pertaining to belief and truth in hypothesised types. We formulate three basic ways to incorporate evidence into posterior beliefs and show when the resulting beliefs are correct, and when they may fail to be correct. Moreover, we demonstrate that prior beliefs can have a significant impact on our ability to maximise payoffs in the long-term, and that they can be computed automatically with consistent performance effects. Furthermore, we analyse the conditions under which we are able complete our task optimally, despite inaccuracies in the hypothesised types. Finally, we show how the correctness of hypothesised types can be ascertained during the interaction via an automated statistical analysis.
@article{ albrecht2016belief,
title = {Belief and Truth in Hypothesised Behaviours},
author = {Stefano V. Albrecht and Jacob W. Crandall and Subramanian Ramamoorthy},
journal = {Artificial Intelligence},
volume = {235},
pages = {63--94},
year = {2016},
publisher = {Elsevier},
note = {DOI: 10.1016/j.artint.2016.02.004}
}
2015
Stefano V. Albrecht, Jacob W. Crandall, Subramanian Ramamoorthy
An Empirical Study on the Practical Impact of Prior Beliefs over Policy Types
AAAI Conference on Artificial Intelligence, 2015
Abstract | BibTex | arXiv | Appendix
AAAIagent-modellingad-hoc-teamwork
Abstract:
Many multiagent applications require an agent to learn quickly how to interact with previously unknown other agents. To address this problem, researchers have studied learning algorithms which compute posterior beliefs over a hypothesised set of policies, based on the observed actions of the other agents. The posterior belief is complemented by the prior belief, which specifies the subjective likelihood of policies before any actions are observed. In this paper, we present the first comprehensive empirical study on the practical impact of prior beliefs over policies in repeated interactions. We show that prior beliefs can have a significant impact on the long-term performance of such methods, and that the magnitude of the impact depends on the depth of the planning horizon. Moreover, our results demonstrate that automatic methods can be used to compute prior beliefs with consistent performance effects. This indicates that prior beliefs could be eliminated as a manual parameter and instead be computed automatically.
@inproceedings{ albrecht2015empirical,
title = {An Empirical Study on the Practical Impact of Prior Beliefs over Policy Types},
author = {Stefano V. Albrecht and Jacob W. Crandall and Subramanian Ramamoorthy},
booktitle = {Proceedings of the 29th AAAI Conference on Artificial Intelligence},
pages = {1988--1994},
year = {2015}
}
Stefano V. Albrecht, Jacob W. Crandall, Subramanian Ramamoorthy
E-HBA: Using Action Policies for Expert Advice and Agent Typification
AAAI Workshop on Multiagent Interaction without Prior Coordination, 2015
Abstract | BibTex | arXiv | Appendix
AAAIagent-modellingad-hoc-teamwork
Abstract:
Past research has studied two approaches to utilise predefined policy sets in repeated interactions: as experts, to dictate our own actions, and as types, to characterise the behaviour of other agents. In this work, we bring these complementary views together in the form of a novel meta-algorithm, called Expert-HBA (E-HBA), which can be applied to any expert algorithm that considers the average (or total) payoff an expert has yielded in the past. E-HBA gradually mixes the past payoff with a predicted future payoff, which is computed using the type-based characterisation. We present results from a comprehensive set of repeated matrix games, comparing the performance of several well-known expert algorithms with and without the aid of E-HBA. Our results show that E-HBA has the potential to significantly improve the performance of expert algorithms.
@inproceedings{ albrecht2015ehba,
title = {{E-HBA}: Using Action Policies for Expert Advice and Agent Typification},
author = {Stefano V. Albrecht and Jacob W. Crandall and Subramanian Ramamoorthy},
booktitle = {AAAI Workshop on Multiagent Interaction without Prior Coordination},
address = {Austin, Texas, USA},
month = {January},
year = {2015}
}
2013
Stefano V. Albrecht, Subramanian Ramamoorthy
A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems
International Conference on Autonomous Agents and Multiagent Systems, 2013
Abstract | BibTex | arXiv (full technical report) | Extended Abstract
AAMASad-hoc-teamworkagent-modelling
Abstract:
The ad hoc coordination problem is to design an autonomous agent which is able to achieve optimal flexibility and efficiency in a multiagent system with no mechanisms for prior coordination. We conceptualise this problem formally using a game-theoretic model, called the stochastic Bayesian game, in which the behaviour of a player is determined by its private information, or type. Based on this model, we derive a solution, called Harsanyi-Bellman Ad Hoc Coordination (HBA), which utilises the concept of Bayesian Nash equilibrium in a planning procedure to find optimal actions in the sense of Bellman optimal control. We evaluate HBA in a multiagent logistics domain called level-based foraging, showing that it achieves higher flexibility and efficiency than several alternative algorithms. We also report on a human-machine experiment at a public science exhibition in which the human participants played repeated Prisoner's Dilemma and Rock-Paper-Scissors against HBA and alternative algorithms, showing that HBA achieves equal efficiency and a significantly higher welfare and winning rate.
@inproceedings{ albrecht2013game,
title = {A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems},
author = {Stefano V. Albrecht and Subramanian Ramamoorthy},
booktitle = {Proceedings of the 12th International Conference on Autonomous Agents and Multiagent Systems},
address = {St. Paul, Minnesota, USA},
month = {May},
year = {2013}
}